
'Rabbits' by Terry Miles follows the story of K and his friend Chloe as they navigate through a mysterious game named Rabbits that poses a risk they know they shouldn't be involved in. The game presents enigmatic challenges, coincidences, and altered realities that pull the characters into a world of uncertainty, where the consequences of losing are dire. As the plot unfolds, the boundaries between reality, gaming, and mysticism blur, leading K and Chloe on a quest to save the world from impending doom caused by disruptions within the game. The narrative weaves elements of alternate realities, conspiracy theories, and the influence of ley lines, creating a thought-provoking and intriguing storyline that keeps readers guessing until the end.
The writing style of Terry Miles in 'Rabbits' has been described as engaging, with a mix of sci-fi, mysticism, and pop culture references that add depth to the storyline. The author's ability to create a world where the game of Rabbits becomes a mind-bending experience for the characters and readers alike, showcases a unique blend of storytelling that challenges perceptions and immerses the audience in a complex web of reality and fantasy.
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Sensitive Topics/Content Warnings
Potential content warnings include mental health themes, existential dread, and references to psychological distress.
From The Publisher:
A deadly underground game might just be altering reality itself in this all-new adventure set in the world of the hit Rabbits podcast.
NAMED ONE OF THE BEST BOOKS OF THE YEAR BY THE WALL STREET JOURNAL
"A wild ride . . . impossible to put down."-Publishers Weekly (starred review)
It's an average work day. You've been wrapped up in a task, and you check the clock when you come up for air-4:44 p.m. You check your email, and 44 unread messages have built up. With a shock, you realize the date is April 4-4/4. And when you get in your car to drive home, your odometer reads 44,444.
Coincidence? Or have you just seen the edge of a rabbit hole?
Rabbits is a mysterious alternate reality game so vast it uses the entire world as its canvas.
Since the game started in 1959, ten iterations have appeared and nine winners have been declared. The identities of these winners are unknown.
So is their reward, which is whispered to be NSA or CIA recruitment, vast wealth, immortality, or perhaps even the key to the secrets of the universe itself.
But the deeper you get, the more dangerous the game becomes. Players have died in the past-and the body count is rising.
And now the eleventh round is about to begin.
Enter K-a Rabbits obsessive who has been trying to find a way into the game for years. That path opens when K is approached by billionaire Alan Scarpio, rumored to be the winner of the sixth iteration. Scarpio says that something has gone wrong with the game and that K needs to fix it before Eleven starts, or the whole world will pay the price.
Five days later, Scarpio is declared missing.
Two weeks after that, K blows the deadline: Eleven begins.
And suddenly, the fate of the entire universe is at stake.
Ratings (9)
Incredible (2) | |
Loved It (3) | |
It Was OK (3) | |
Did Not Like (1) |
Reader Stats (23):
Read It (9) | |
Want To Read (13) | |
Not Interested (1) |
1 comment(s)
Good, but annoying
This was a fun and interesting story but 1) I think my excitement for only-I-can-save-the-day gamer stories started and ended with Ready Player One and 2) too. many. details. Stop with all the adjectives and brand names of the cassette tape players everyone has and name dropping. It's just distracting and annoying. Ready Player One suffered from this too but at least when I read that it was a little more novel.
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