'Count Zero' by William Gibson is a cyberpunk novel that follows multiple characters whose stories eventually intertwine. The plot involves a top research scientist's desire to defect from one corporation to another, leading to the involvement of characters like Turner, a security specialist, Marly, a disgraced art dealer, and Bobby Newmark, also known as Count Zero, a novice console jockey. The book explores themes of corporate espionage, advanced technology, and the consequences of actions taken in the virtual world. The writing style is described as gritty, noir, and rich in futuristic details, with a focus on creating a unique blend of the present, the 1980s, and the technology of the future.
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Sensitive Topics/Content Warnings
The book contains themes of violence, corporate manipulation, and possible depictions of addiction and mental distress, necessitating medium content warnings.
From The Publisher:
A stylish, street smart, frighteningly probable parable of the future from the visionary, New York Times bestselling author of Neuromancer and Agency.
A corporate mercenary wakes in a reconstructed body, a beautiful woman by his side. Then Hosaka Corporation reactivates him, for a mission more dangerous than the one he's recovering from: to get a defecting chief of R & D-and the biochip he's perfected-out intact. But this proves to be of supreme interest to certain other parties-some of whom aren't remotely human…
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About the Author:
William Gibson is credited with having coined the term "cyberspace" and having envisioned both the Internet and virtual reality before either existed. He is the author of Neuromancer, Count Zero, Mona Lisa Overdrive, Burning Chrome, Virtual Light, Idoru, All Tomorrow's Parties,…
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