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Press Reset: Ruin and Recovery in the Video Game Industry

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Who Would Like This Book:

If you're fascinated by what goes on behind the scenes in game development or you're considering working in the video game industry, this one's a must-read. Jason Schreier pulls back the curtain on the volatile, often harsh realities developers face - studio closures, crunch, job insecurity - and gives a voice to those navigating these storms. Thought-provoking and empathetic, it’s especially eye-opening for gamers, aspiring devs, or anyone interested in stories about passion-driven industries.

Who May Not Like This Book:

If you prefer uplifting stories of success or are looking for hard data, you might find this one a bit grim or lacking in deeper analysis. Some readers wished for more balance, less repetition, and bigger-picture context, while others missed the personal flair and engaging structure of Schreier’s earlier book. Plus, if you’re not familiar with lesser-known studios or aren’t interested in industry politics, parts of the book may not resonate.

A revealing, sometimes sobering look at the human cost of making games - press pause if you want a feel-good industry tale, but essential reading if you want to understand the real challenges game makers face.

About:

Press Reset: Ruin and Recovery in the Video Game Industry by Jason Schreier focuses on the darker aspects of game development. It explores the struggles and instability faced by developers in the gaming industry, particularly in AAA studios. Through various narratives, the book highlights issues like high turnover rates, project cancellations, and poor treatment of employees. Schreier argues for much-needed systemic changes and unionization to better protect workers in this passion-driven field.

The writing style of the book is more investigative and article-like compared to Schreier's previous work. While it presents many important stories and insights, some readers found it less engaging and sometimes radical in its tone. It offers a collection of narratives rather than a single, cohesive story. Despite the critiques of its structure, it serves as a valuable resource for understanding the industry's behind-the-scenes dynamics and the often harsh realities faced by game developers.

Writing/Prose:

The prose is seen as less captivating, more report-like, lacking the engaging storytelling of the author's earlier book.

Plot/Storyline:

The plot centers around the challenges and failures within the video game industry, emphasizing the human cost and systemic issues faced by developers.

Setting:

The setting encompasses multiple video game development studios, focusing on both AAA and indie environments.

Pacing:

The pacing varies, with a mix of in-depth accounts that may sometimes disrupt narrative flow.

Notes:

Big corporations often treat video game studios as disposable if they do not meet financial targets.
Schreier discusses the challenges of the industry including high turnover and project cancellations.
Many developers leave the industry or become indie after experiencing instability.
The average employment length in game development is about three years.
Employees often have to relocate for new positions, impacting their lives significantly.
Video game development is a passion-driven industry, leading to exploitation by publishers.
The book advocates for unionization within the gaming industry.
Schreier highlights the failure stories in game development, which are often more informative than success stories.
The case of 38 Studios, which went bankrupt after receiving a $75 million loan, is discussed.
Press Reset contrasts with Schreier's previous book by focusing more on failures than successes.

Sensitive Topics/Content Warnings

Content warnings include discussions of workplace stress, mental health issues, job insecurity, and corporate exploitation.

From The Publisher:

THE INSTANT NEW YORK TIMES BESTSELLER. From the bestselling author of Blood, Sweat, and Pixels comes the next definitive, behind-the-scenes account of the video game industry: how some of the past decade's most renowned studios fell apart-and the stories, both triumphant and tragic, of what happened next.

Jason Schreier's groundbreaking reporting has earned him a place among the preeminent investigative journalists covering the world of video games. In his eagerly anticipated, deeply researched new book, Schreier trains his investigative eye on the volatility of the video game industry and the resilience of the people who work in it.

The business of videogames is both a prestige industry and an opaque one. Based on dozens of first-hand interviews that cover the development of landmark games-Bioshock Infinite, Epic Mickey, Dead Space, and more-on to the shocking closures of the studios that made them, Press Reset tells the stories of how real people are affected by game studio shutdowns, and how they recover, move on, or escape the industry entirely.

Schreier's insider interviews cover hostile takeovers, abusive bosses, corporate drama, bounced checks, and that one time the Boston Red Sox's Curt Schilling decided he was going to lead a game studio that would take out World of Warcraft. Along the way, he asks pressing questions about why, when the video game industry is more successful than ever, it's become so hard to make a stable living making video games-and whether the business of making games can change before it's too late.

May 2021
336 pages

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